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GEL: Exploring Game Enhanced Learning.

, , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 289-292. Elsevier, (2012)

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The haptic paradigm in education: Challenges and case studies., and . CoRR, (2018)Game Interactivity in CAD as Productive Systems., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 285-288. Elsevier, (2012)Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media., , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 560-565. Springer, (2015)Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments., , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 390-399. Springer, (2013)GEL: Exploring Game Enhanced Learning., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 289-292. Elsevier, (2012)Hot Issues in Game Enhanced Learning: The GEL Viewpoint., , , , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 25-31. Elsevier, (2012)The haptic paradigm in education: Challenges and case studies., and . Internet High. Educ., 13 (Issues): 78-81 (2010)