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Virtual Reality for Early Education: A Study., и . iLRN, том 621 из Communications in Computer and Information Science, стр. 59-72. Springer, (2016)Managing 3D Multi User Learning Environments - A Case Study on Training Disaster Management., , , и . Int. J. Emerg. Technol. Learn., 7 (3): 25-34 (2012)The Web in education., , , , и . Comput. Networks, 56 (18): 3811-3824 (2012)Using disruptive technology for explorative learning., , , и . ITiCSE, стр. 96-100. ACM, (2007)Mobile onsite exploration of parallel realities with Oculus Rift., , и . DigitalHERITAGE (1), стр. 301-304. IEEE, (2015)Mobile Cross Reality for cultural heritage., , и . Digital Heritage (1), стр. 331-338. IEEE, (2013)Fidelity Perception of 3D Models on the Web., , и . iLRN, том 840 из Communications in Computer and Information Science, стр. 113-130. Springer, (2018)An Energy Aware Protocol for Cyclic Monitoring Wireless Sensor Networks., , и . NAS, стр. 13-22. IEEE Computer Society, (2013)Metaverses as a Platform for Game Based Learning., , , и . AINA, стр. 1195-1202. IEEE Computer Society, (2010)An Evaluation Framework for the Analysis of Covert Channels in the TCP/IP Protocol Suite., , и . ECIW, стр. 205-214. Academic Conferences Limited, Reading, UK, (2005)