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Reinforcing Stealth Assessment in Serious Games.

, , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 512-521. Springer, (2019)

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Psychologically Verified Player Modelling., , and . GAMEON, page 12-19. EUROSIS, (2009)Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills., , , , , , , , , and . CSEDU (2), page 403-409. SCITEPRESS, (2023)Extraversion in Games., , , and . Computers and Games, volume 6515 of Lecture Notes in Computer Science, page 263-275. Springer, (2010)Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool., , , and . CoG, page 1-8. IEEE, (2019)Player behavioural modelling for video games., , and . Entertain. Comput., 3 (3): 71-79 (2012)Player Profiling with Fallout 3., , and . AIIDE, The AAAI Press, (2012)Ethical FRAPPE - an adapted draft framework for ethical AIED., , , and . EC-TEL (Doctoral Consortium), volume 3292 of CEUR Workshop Proceedings, page 46-54. CEUR-WS.org, (2022)Games as personality profiling tools., , , and . CIG, page 197-202. IEEE, (2011)Reinforcing Stealth Assessment in Serious Games., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 512-521. Springer, (2019)Teaching High School Physics with a Serious Game., and . Int. J. Comp. Sci. Sport, (2012)