Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Deploying Serious Games for Management in Higher Education: lessons learned and good practices., , , , and . EAI Endorsed Trans. Serious Games, 1 (3): e4 (2014)Towards real-time speech emotion recognition for affective e-learning., , and . Educ. Inf. Technol., 21 (5): 1367-1386 (2016)Retrospective cognitive feedback for progress monitoring in serious games., and . Br. J. Educ. Technol., 48 (6): 1368-1379 (2017)Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?, , , , and . J. Comput. Assist. Learn., 37 (3): 810-824 (2021)Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)active and Practice-Based Complex Skills Training in Higher Education (HE)., and . Int. J. Mob. Blended Learn., 15 (2): 1-14 (2023)Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID., , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 327-334. Springer, (2013)FILTWAM and Voice Emotion Recognition., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 116-129. Springer, (2013)Improved Multimodal Emotion Recognition for Better Game-Based Learning., , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 107-120. Springer, (2014)How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems., , , , , , and . Learning Network Services for Professional Development, Springer, (2009)Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?, , , , and . Comput. Hum. Behav., (2019)