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Bolstering Stealth Assessment in Serious Games., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 211-220. Springer, (2019)Representation learning schemes of multichannel encephalographic signals for Brain Computer Interfaces. Aristotle University Of Thessaloniki, Greece, (2021)National Archive of PhD Theses: oai:10442/49600.LP-IOANet: Efficient High Resolution Document Shadow Removal., , , , , , and . ICASSP, page 1-5. IEEE, (2023)EEG Assessment of Surprise Effects in Serious Games., , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 517-529. Springer, (2015)Artificial intelligence moving serious gaming: Presenting reusable game AI components., , , , , , , , , and 4 other author(s). Educ. Inf. Technol., 25 (1): 351-380 (2020)Adaptive Mask-Based Pyramid Network for Realistic Bokeh Rendering., , , , and . ECCV Workshops (2), volume 13802 of Lecture Notes in Computer Science, page 429-444. Springer, (2022)TRICKVOS: A Bag of Tricks for Video Object Segmentation., , , , , , , and . ICIP, page 2430-2434. IEEE, (2023)Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills., , , , , , , , , and . CSEDU (2), page 403-409. SCITEPRESS, (2023)Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool., , , and . CoG, page 1-8. IEEE, (2019)Reinforcing Stealth Assessment in Serious Games., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 512-521. Springer, (2019)