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Designing for learning mathematics through programming: A case study of pupils engaging with place value., , , , and . Int. J. Child Comput. Interact., (2018)ABC++: Concurrency by Inheritance in C++., , , , , and . IBM Syst. J., 34 (1): 120-137 (1995)Exploratory Learning., and . INFOS, volume P-112 of LNI, page 33-44. GI, (2007)Young students and future teachers as passengers on the Logo engine., and . Secondary School Mathematics in the World of Communication Technology, volume 119 of IFIP Conference Proceedings, page 41-52. Chapman & Hall, (1997)Environment for Environments: A New Metaphor for Logo., , and . Exploring a New Partnership: Children, Teachers and Technology, volume A-58 of IFIP Transactions, page 153-166. Elsevier, (1994)Developing Digital, Computational and Social Competencies through Investigative On-Line Activities., and . Informatics Educ., 8 (2): 191-216 (2009)Informatics as a Contribution to the Modern Constructivist Education., and . ISSEP, volume 5090 of Lecture Notes in Computer Science, page 229-240. Springer, (2008)Reliable communications in FTL.. CASCON, page 36. IBM, (1995)Thomash the Clown's Circus: Order in Action in Picture Languages., and . Informatics and Changes in Learning, volume A-34 of IFIP Transactions, page 79-86. North-Holland, (1993)Discovering Informatics Fundamentals Through Interactive Interfaces for Learning.. ISSEP, volume 4226 of Lecture Notes in Computer Science, page 13-24. Springer, (2006)