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Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.

, , , , and . Vis. Comput., 33 (4): 471-488 (2017)

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Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions., , , , and . VR, page 546-556. IEEE, (2024)Timing-driven placement for FPGAs., , and . FPGA, page 203-213. ACM, (2000)Multisensory guidance under sensory constraints in augmented reality: Multisensorische Führung Unter Sensorischen Einschränkungen in Augmented Reality.. University of Bremen, Germany, (2023)Using Cluster-Based Logic Blocks and Timing-Driven Packing to Improve FPGA Speed and Density., , and . FPGA, page 37-46. ACM, (1999)The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality., , , , , and . VR, page 575-584. IEEE, (2019)Audio-tactile proximity feedback for enhancing 3D manipulation., , , , , , , and . VRST, page 2:1-2:10. ACM, (2018)Tactile hand motion and pose guidance for 3D interaction., , , , , , , and . VRST, page 3:1-3:10. ACM, (2018)Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays., , , , and . ISMAR, page 190-201. IEEE, (2019)Multisensory Virtual Reality Exposure Therapy., , , , and . VR, page 769-770. IEEE Computer Society, (2018)