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Blaze: A serious game for improving household fire safety awareness., , , , , and . IGIC, page 1-4. IEEE, (2012)Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014., , and . IEEE Consumer Electronics Magazine, 4 (3): 67-72 (2015)An Introduction to Spatial Sound Rendering in Virtual Environments and Games., , , and . The Computer Games Journal, 8 (3-4): 199-214 (2019)Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations., , , , and . Informatics, 5 (4): 43 (2018)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , and . QoMEX, page 1-6. IEEE, (2015)Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises., , , and . IISA, page 1-5. IEEE, (2016)The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D., , , , , , , and . IEEE Trans. Cybern., 43 (6): 1572-1583 (2013)The role of project-based learning in IT: A case study in a game development and entrepreneurship program., , and . Interact. Technol. Smart Educ., 8 (2): 120-134 (2011)Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions., , , and . Interact. Technol. Smart Educ., 8 (2): 106-120 (2011)A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation., , , and . IEEE Trans. Emerg. Top. Comput., 8 (1): 218-232 (2020)