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Testing the Intermediate Disturbance Hypothesis: Effect of Asynchronous Population Incorporation on Multi-Deme Evolutionary Algorithms., , , , , , , , and . PPSN, volume 5199 of Lecture Notes in Computer Science, page 266-275. Springer, (2008)Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction., , , , , , , and . IEEE Congress on Evolutionary Computation, page 2902-2908. IEEE, (2008)Modelling a Human-Like Bot in a First Person Shooter Game., , , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 21-37 (2015)Testing Hybrid Computational Intelligence Algorithms for General Game Playing., , , and . EvoApplications, volume 12104 of Lecture Notes in Computer Science, page 446-460. Springer, (2020)CHAC, A MOACO algorithm for computation of bi-criteria military unit path in the battlefield: Presentation and first results., , , , and . Int. J. Intell. Syst., 24 (7): 818-843 (2009)An experimental study of exhaustive solutions for the Mastermind puzzle, , , and . CoRR, (2012)Self-adaptive Gossip Policies for Distributed Population-based Algorithms, , , , , , and . CoRR, (2007)FIFA World Cup 2010: A Network Analysis of the Champion Team Play, , , and . CoRR, (2011)Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game., , , , , and . EvoApplications, volume 8602 of Lecture Notes in Computer Science, page 374-385. Springer, (2014)Evolutionary FSM-Based Agents for Playing Super Mario Game., , , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 357-363. Springer, (2013)