Author of the publication

Pet-N-Punch: Upper Body Tactile/Audio Exergame to Engage Children with Visual Impairments into Physical Activity

, , , and . Proceedings of Graphics Interface 2011, page 223--230. School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, Canadian Human-Computer Communications Society, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Back-Pointer - Fitts' law analysis of natural mobile camera based interactions., and . GEM, page 1-6. IEEE, (2015)Real-time sensory substitution to enable players who are blind to play video games using whole body gestures., and . FDG, page 147-153. ACM, (2011)TWuiST: A discrete tactile-proprioceptive display for eye and ear free output on mobile devices., and . HAPTICS, page 443-450. IEEE, (2012)Dynamic Keypad - Digit Shuffling for Secure PIN Entry in a Virtual World., and . HCI (9), volume 10909 of Lecture Notes in Computer Science, page 102-111. Springer, (2018)Haptic Relay - Including Haptic Feedback in Online Video Game Streams.. HCI (3), volume 9733 of Lecture Notes in Computer Science, page 396-405. Springer, (2016)RingBoard 2.0 - A Dynamic Virtual Keyboard Using Smart Vision., , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 323-333. Springer, (2019)Towards more accurate open source kart race balancing.. GEM, page 1-4. IEEE, (2014)Finding attack strategies for predator swarms using genetic algorithms., , , , and . Congress on Evolutionary Computation, page 2422-2428. IEEE, (2005)Vi-bowling: a tactile spatial exergame for individuals with visual impairments., , and . ASSETS, page 179-186. ACM, (2010)An exergame to improve balance in children who are blind., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)