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New Digital Realities - Blending our Reality with Virtuality., and . i-com, 19 (2): 61-65 (2020)A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , and . ISMAR, page 431-440. IEEE, (2021)Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , and . ISMAR, page 112-120. IEEE, (2022)Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis., , , , , and . ISMAR Adjunct, page 338-341. IEEE, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms., , , and . ISMAR, page 21-30. IEEE, (2021)A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs., , , , and . Frontiers Virtual Real., (2022)Word saber: an effective and fun VR vocabulary learning game., , , , , , , and . MuC, page 145-154. ACM, (2020)Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design., , and . MuC, page 391-394. Gesellschaft für Informatik e.V., (2017)