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The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.

, , , , , , , , and . Comput. Educ., (2013)

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Foundations of dynamic learning analytics: Using university student data to increase retention., , , , , , , and . Br. J. Educ. Technol., 46 (6): 1175-1188 (2015)Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective., , , , and . Smart Learn. Environ., 8 (1): 7 (2021)The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting., , , , , , , , and . Comput. Educ., (2013)Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education., , , , , , , , , and . Inf., 14 (2): 99 (February 2023)Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification., , and . Visual Computing for Cultural Heritage, Springer, (2020)State-of-the-art in Business Games., , , , , , , and . Int. J. Serious Games, (2015)Implementing Adaptive Game Difficulty Balancing in Serious Games., , , , and . IEEE Trans. Games, 11 (4): 320-327 (2019)The Design and Development of a Game-Based Approach to Entrepreneurship Education - Translating Entertainment Game Design Principles to Educational Games., and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 594-605. Springer, (2019)Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning., , , and . CogSci, page 1662-1668. cognitivesciencesociety.org, (2019)Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial., , , , , , , , , and 59 other author(s). BMC Medical Informatics Decis. Mak., 19 (1): 278 (2019)