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Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.

, , , , , , , , and . EDM, page 454-459. International Educational Data Mining Society (IEDMS), (2016)

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Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science., , , , , and . Comput. Sci. Eng., 18 (2): 18-28 (2016)Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data., , , , , , , , and . EDM, page 454-459. International Educational Data Mining Society (IEDMS), (2016)"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions., , , , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 299-310. Springer, (2017)Inducing Stealth Assessors from Game Interaction Data., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 212-223. Springer, (2017)DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments., , , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 277-286. Springer, (2015)CS principles goes to middle school: learning how to teach "Big Data"., , , , , and . SIGCSE, page 151-156. ACM, (2014)Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students., , , , , and . SIGCSE, page 382-387. ACM, (2016)CS Principles Goes to Middle School: Learning How to Teach ``Big Data'', , , , , and . Proceedings of the 45th ACM Technical Symposium on Computer Science Education, page 151--156. New York, NY, ACM, (2014)DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks., , , , , , , and . IEEE Trans. Learn. Technol., 13 (2): 312-325 (2020)