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O' game, can you feel my frustration?: improving user's gaming experience via stresscam.

, , , and . CHI, page 2195-2204. ACM, (2009)

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Perceptually Guided Expressive Facial Animation., and . Symposium on Computer Animation, page 67-76. Eurographics Association, (2008)Formation sketching: an approach to stylize groups in crowd simulation., and . Graphics Interface, page 1-8. Canadian Human-Computer Communications Society, (2011)A Deep Learning-Based Framework for Intersectional Traffic Simulation and Editing., , , and . IEEE Trans. Vis. Comput. Graph., 26 (7): 2335-2348 (2020)Flock morphing animation., , , and . Comput. Animat. Virtual Worlds, 25 (3-4): 353-362 (2014)A Practical Model for Live Speech-Driven Lip-Sync., and . IEEE Computer Graphics and Applications, 35 (2): 70-78 (2015)Foreword to the special section on motion, interaction, and games, 2022., and . Comput. Graph., (February 2023)Real-Time Facial Expression Transformation for Monocular RGB Video., and . Comput. Graph. Forum, 38 (1): 470-481 (2019)Dynamic Guidance Virtual Fixtures for Guiding Robotic Interventions: Intraoperative MRI-guided Transapical Cardiac Intervention Paradigm., , , , , and . BIBE, page 265-270. IEEE, (2022)End-to-End 3D Face Reconstruction with Expressions and Specular Albedos from Single In-the-wild Images., , , and . ACM Multimedia, page 4694-4703. ACM, (2022)Magnetic resonance based control of a robotic manipulator for interventions in the beating heart., , , , , , and . ICRA, page 6270-6275. IEEE, (2011)