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O' game, can you feel my frustration?: improving user's gaming experience via stresscam.

, , , and . CHI, page 2195-2204. ACM, (2009)

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Kimera-Multi: a System for Distributed Multi-Robot Metric-Semantic Simultaneous Localization and Mapping., , , and . CoRR, (2020)Present and Future of SLAM in Extreme Environments: The DARPA SubT Challenge., , , , , , , , , and 21 other author(s). IEEE Trans. Robotics, (2024)Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups., , and . Comput. Entertain., 7 (2): 21:1-21:26 (2009)Enhancing subject matter assessments utilizing augmented reality and serious game techniques., , , , , and . FDG, page 46:1-46:8. ACM, (2019)Hydra-Multi: Collaborative Online Construction of 3D Scene Graphs with Multi-Robot Teams., , , and . IROS, page 10995-11002. (2023)Resilient and Distributed Multi-Robot Visual SLAM: Datasets, Experiments, and Lessons Learned., , , , , , and . IROS, page 11027-11034. (2023)Present and Future of SLAM in Extreme Underground Environments., , , , , , , , , and 21 other author(s). CoRR, (2022)O' game, can you feel my frustration?: improving user's gaming experience via stresscam., , , and . CHI, page 2195-2204. ACM, (2009)PADS: enhancing gaming experience using profile-based adaptive difficulty system., , , and . Sandbox@SIGGRAPH, page 31-36. ACM, (2010)LAMP: Large-Scale Autonomous Mapping and Positioning for Exploration of Perceptually-Degraded Subterranean Environments., , , , , , , , , and 2 other author(s). ICRA, page 80-86. IEEE, (2020)