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Другие публикации лиц с тем же именем

User-Level Remote Data Access in Overlay Metacomputers., и . CLUSTER, стр. 480-483. IEEE Computer Society, (2002)Dialogue patterns - A visual language for dynamic dialogue., и . J. Vis. Lang. Comput., 20 (3): 196-220 (2009)A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games., , , , , , и . AIIDE, стр. 141-142. The AAAI Press, (2006)ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games., , , , , , и . AAAI, стр. 1935-1936. AAAI Press, (2006)Automatic Story Generation for Computer Role-Playing Games., , , , , , и . AIIDE, стр. 147-148. The AAAI Press, (2006)A Demonstration of SQUEGE: A CRPG Sub-Quest Generator., , , , , , и . AIIDE, стр. 110-111. The AAAI Press, (2007)Evaluating pattern catalogs: the computer games experience., , , , , , , и . ICSE, стр. 132-141. ACM, (2006)Interactive story authoring: A viable form of creative expression for the classroom., , , , , , , , , и . Comput. Educ., 51 (2): 687-707 (2008)ScriptEase: A generative/adaptive programming paradigm for game scripting., , , , , , , , , и 2 other автор(ы). Sci. Comput. Program., 67 (1): 32-58 (2007)A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs., , , , , , и . AAAI, стр. 1968-1969. AAAI Press, (2007)