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The living wall display: physical augmentation of interactive content using an autonomous mobile display.

, , , , and . SIGGRAPH ASIA Emerging Technologies, page 15:1-15:2. ACM, (2018)

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FuSA2 touch display., , , , , , and . ITS, page 1. ACM, (2011)FuSA2 touch display., , , , , and . SIGGRAPH Emerging Technologies, ACM, (2010)UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR., , , , and . Proc. ACM Hum. Comput. Interact., 7 (ISS): 376-397 (2023)Towards Balancing VR Immersion and Bystander Awareness., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 484:1-484:22 (2021)TransformTable., , and . SIGGRAPH Asia Emerging Technologies, page 25:1-25:2. ACM, (2015)Coupled-clay: Physical-virtual 3D collaborative interaction environment., , , , and . VR, page 255-256. IEEE Computer Society, (2015)MovemenTable: The Design of Moving Interactive Tabletops., , , , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 296-314. Springer, (2015)JackVR: A Virtual Reality Training System for Landing Oil Rigs., , , and . ISVC (2), volume 9475 of Lecture Notes in Computer Science, page 453-462. Springer, (2015)ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities., , , , , and . SUI, page 20-29. ACM, (2017)VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator., , , , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 380-387. Springer, (2019)