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Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices., , , and . Int. J. Cyber Behav. Psychol. Learn., 2 (3): 86-102 (2012)Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition framework., , , and . EuroPLoP, page 14. ACM, (2011)Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools., , , and . Comput. Educ. X Real., (December 2023)Introducing computer science with Project Hoshimi., , and . OOPSLA Companion, page 908-914. ACM, (2007)From behavioral description to a pattern-based model for intelligent tutoring systems., , , and . PLoP, page 26:1-26:12. ACM, (2011)Experiences of web-based extended reality technologies for physics education., , , and . Comput. Appl. Eng. Educ., 31 (1): 63-82 (January 2023)ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework., , , and . WICSA, page 187-193. IEEE Computer Society, (2011)The Affective Meta-Tutoring Project: Lessons Learned., , , , , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 84-93. Springer, (2014)Mobile Applications as Tools to Support Embodied Learning: Current Practice and Future Directions., , , and . Int. J. Cyber Behav. Psychol. Learn., 2 (4): 1-16 (2012)Lost in the dark: emotion adaption., , , , , , , and . UIST (Adjunct Volume), page 79-80. ACM, (2012)