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Navigation for digital actors based on synthetic vision, memory, and learning

, , , and . Computers & Graphics, 19 (1): 7-19 (1995)

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Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing., and . Comput. Graph. Forum, 11 (4): 189-202 (1992)A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments., , , , and . Comput. Graph. Forum, 16 (3): 177-188 (1997)User Interface for Fashion Design., , and . ICCG, volume B-9 of IFIP Transactions, page 197-204. North-Holland, (1993)Practical design and implementation of a cave system - high quality four walls cave howto., , , and . GRAPP (AS/IE), page 129-136. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Guest Editors' Introduction: Virtual Reality., and . IEEE Computer Graphics and Applications, 20 (6): 24-25 (2000)Research issues in the foundations of visualization., , , , , and . IEEE Computer Graphics and Applications, 14 (2): 73-76 (1994)Interactive modeling of the human musculature., and . CA, page 167-255. IEEE Computer Society, (2001)Gradient-weighted structural similarity for image quality assessments., , , and . ISCAS, page 2165-2168. IEEE, (2015)Gesture Interaction with Virtual Humans and Social Robots.. VISAPP (1), page IS-7. SciTePress, (2015)Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations., , , and . MLMI, volume 3869 of Lecture Notes in Computer Science, page 206-217. Springer, (2005)