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Enacting artifact-based activities for social technologies in language learning using a design-based research approach., , и . Comput. Hum. Behav., (2016)Understanding collaborative learning activities in an information ecology: A distributed cognition account., , и . Comput. Hum. Behav., (2014)Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study., , и . HCI (14), том 8523 из Lecture Notes in Computer Science, стр. 346-357. Springer, (2014)The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts., , , , и . Interacción, стр. 35:1-35:4. ACM, (2019)Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017., , , , и . Univers. Access Inf. Soc., 19 (1): 195-200 (2020)Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts., и . J. Educ. Technol. Soc., 19 (2): 164-176 (2016)Mapping the landscape of computer-assisted language learning: an inventory of research., , , и . Interact. Technol. Smart Educ., 10 (4): 252-269 (2013)Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract)., , , и . HLS-D3@EC-TEL, том 2712 из CEUR Workshop Proceedings, стр. 25-28. CEUR-WS.org, (2019)Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms., , , и . iLRN, стр. 263-266. IEEE, (2020)Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology., , , и . TPDL, том 7489 из Lecture Notes in Computer Science, стр. 512-516. Springer, (2012)