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The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences, , , , , , and . CHI '06: Proceedings of the SIGCHI conference on Human Factors in computing systems, page 427--436. New York, NY, USA, ACM, (2006)Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen., , , , and . CHI PLAY, page 169-180. ACM, (2020)"More than a cliché": Experiencing Hybrid Gifting in the Wild., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 30 (4): 55:1-55:31 (August 2023)"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories., , , , , , , , , and 6 other author(s). Conference on Designing Interactive Systems, page 987-1001. ACM, (2023)Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum., , , , , and . CHI PLAY, page 594-605. ACM, (2020)Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts., , , and . Conference on Designing Interactive Systems, page 1047-1059. ACM, (2023)Modalities of Expression: Capturing Embodied Knowledge in Cooking., , , , and . TEI, page 785-797. ACM, (2020)C&C Festival of Hybrid Gifting., , , , , , , , , and . Creativity & Cognition, page 8-12. ACM, (2023)The Connected Shower: Studying Intimate Data in Everyday Life., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (4): 176:1-176:22 (2018)Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation., , , , , , , , , and 1 other author(s). ECSCW, page 233-252. Springer, (2011)