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3D graphics developments and research at INESC.Norte., , , and . Comput. Graph., 14 (1): 47-53 (1990)Strategies and Implementation of Ray-Tracing with Increasing Realism., , , and . Graphics Modeling and Visualization in Science and Technology, page 23-32. Springer, (1992)Towards Calligraphic Interfaces: Sketching 3D Scenes with Gestures and Context Icons., , , and . WSCG, (2000)Procedural Modeling for Cultural Heritage., , and . Visual Computing for Cultural Heritage, Springer, (2020)Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems., , , and . Comput. Graph. Forum, 26 (4): 769-782 (2007)Sketching 3D Models with 2D Interaction Devices., , and . Comput. Graph. Forum, 13 (3): 489-502 (1994)Cascading Recognizers for Ambiguous Calligraphic Interaction ., , , , , and . SBM, page 63-72. Eurographics Association, (2004)Conception et realisation d'un systeme interactif pour la synthese d'images realistes: helios. University of Porto, Portugal, (1981)3D Modelling of Large Urban Scenes from Diverse Sources of Information., , and . ELPUB, (2003)Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems., , , and . SIACG, page 109-119. Eurographics Association, (2006)