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The MoveLab: Developing Congruence Between Students' Self-Concepts and Computing.

, , and . SIGCSE, page 267-272. ACM, (2016)

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Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI., , , , , , , , , and 10 other author(s). CoRR, (2023)Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students., , , , , , , , and . SIGCSE (2), page 1203. ACM, (2022)Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , and . ICER (1), page 29-47. ACM, (2023)Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science., , , and . iLRN, page 351-354. IEEE, (2020)DanceBits 'It tells you to see us': Supporting Dance Practices with an Educational Computing Kit., , , , , and . TEI, page 2:1-2:19. ACM, (2024)Tensions and synergies in arts-integrated data literacy instruction: Reflections on four classroom implementations., , , , , , and . Br. J. Educ. Technol., 53 (5): 1159-1178 (2022)"Going Hard...as a Woman of Color": A Case Study Examining Identity Work within a Performative Dance and Computing Learning Environment., , , and . ACM Trans. Comput. Educ., 22 (4): 49:1-49:29 (2022)Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games., , and . CHI, page 87:1-87:13. ACM, (2022)Data Literacy for Social Justice., , , , , , , , , and 38 other author(s). ICLS, International Society of the Learning Sciences, (2020)Trials and Tribulations of Novices Working with the Arduino., and . ICER, page 219-227. ACM, (2019)