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Decision-Level Fusion for Audio-Visual Laughter Detection.

, , , , and . MLMI, volume 5237 of Lecture Notes in Computer Science, page 137-148. Springer, (2008)

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Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments., , and . INTETAIN, volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 221-227. Springer, (2009)Looking around with your brain in a virtual world., , , , , , , , , and 3 other author(s). CCMB, page 106-113. IEEE, (2011)How Much Control Is Enough? Influence of Unreliable Input on User Experience., , , , and . IEEE Trans. Cybern., 43 (6): 1584-1592 (2013)Improving BCI performance after classification., , , and . ICMI, page 587-594. ACM, (2012)Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games., , and . INTETAIN, volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 153-168. Springer, (2009)Evaluating User Experience of Actual and Imagined Movement in BCI Gaming., , , and . Int. J. Gaming Comput. Mediat. Simulations, 2 (4): 33-47 (2010)Perception and Manipulation of Game Control., , , , and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 57-66. Springer, (2014)A subject-independent brain-computer interface based on smoothed, second-order baselining., , , and . EMBC, page 4600-4604. IEEE, (2011)