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Другие публикации лиц с тем же именем

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments., , и . INTETAIN, том 9 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 221-227. Springer, (2009)Improving BCI performance after classification., , , и . ICMI, стр. 587-594. ACM, (2012)Looking around with your brain in a virtual world., , , , , , , , , и 3 other автор(ы). CCMB, стр. 106-113. IEEE, (2011)How Much Control Is Enough? Influence of Unreliable Input on User Experience., , , , и . IEEE Trans. Cybern., 43 (6): 1584-1592 (2013)Evaluating User Experience of Actual and Imagined Movement in BCI Gaming., , , и . Int. J. Gaming Comput. Mediat. Simulations, 2 (4): 33-47 (2010)Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games., , и . INTETAIN, том 9 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 153-168. Springer, (2009)A subject-independent brain-computer interface based on smoothed, second-order baselining., , , и . EMBC, стр. 4600-4604. IEEE, (2011)Perception and Manipulation of Game Control., , , , и . INTETAIN, том 136 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 57-66. Springer, (2014)