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Procedural locomotion of multilegged characters in dynamic environments.

, , , , and . Comput. Animat. Virtual Worlds, 24 (1): 3-15 (2013)

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Procedural locomotion of multi-legged characters in complex dynamic environments : real-time applications. (Locomotion procédurale de créatures à n-pattes dans des environnements complexes et dynamiques : vers des applications en temps réels).. Claude Bernard University Lyon 1, France, (2012)Procedural locomotion of multilegged characters in dynamic environments., , , , and . Comput. Animat. Virtual Worlds, 24 (1): 3-15 (2013)Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums., , , , and . Trans. Edutainment, (2011)Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles., , , , and . VRIPHYS, page 97-106. Eurographics Association, (2012)Unifying the seeds auto-generation (SAGE) with knee cartilage segmentation framework: data from the osteoarthritis initiative., , , , , and . Int. J. Comput. Assist. Radiol. Surg., 14 (5): 755-762 (2019)Optimization and development of concurrent EEG-fMRI data acquisition setup for understanding neural mechanisms of brain., , , , and . I2MTC, page 476-481. IEEE, (2015)Analysis on Semi-Automated Knee Cartilage Segmentation Model using Inter-Observer Reproducibility: Data from the Osteoarthritis Initiative., , , , and . ICBBB, page 12-16. ACM, (2017)