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Procedural locomotion of multilegged characters in dynamic environments.

, , , , and . Comput. Animat. Virtual Worlds, 24 (1): 3-15 (2013)

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Emotion Expression in Human Body Posture and Movement: A Survey on Intelligible Motion Factors, Quantification and Validation., , , , and . IEEE Trans. Affect. Comput., 14 (4): 2697-2721 (October 2023)From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot., and . IWSDS, page 135-151. Springer, (2012)NEMA: 6-DoF Pose Estimation Dataset for Deep Learning., , , and . VISIGRAPP (4: VISAPP), page 682-690. SCITEPRESS, (2022)Limitations of Metric Loss for the Estimation of Joint Translation and Rotation., , , and . VISIGRAPP (5: VISAPP), page 590-597. SciTePress, (2019)Procedural locomotion of multilegged characters in dynamic environments., , , , and . Comput. Animat. Virtual Worlds, 24 (1): 3-15 (2013)Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social Intelligence., , , , , , , , , and 5 other author(s). AIC, volume 1315 of CEUR Workshop Proceedings, page 140-147. CEUR-WS.org, (2014)Towards Digital Creatures in Real-Time 3D Games., and . Virtual Worlds, volume 1834 of Lecture Notes in Computer Science, page 44-53. Springer, (2000)Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums., , , , and . Trans. Edutainment, (2011)Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 150-158. Springer, (2023)Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles., , , , and . VRIPHYS, page 97-106. Eurographics Association, (2012)