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Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)active and Practice-Based Complex Skills Training in Higher Education (HE).

, и . Int. J. Mob. Blended Learn., 15 (2): 1-14 (2023)

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Deploying Serious Games for Management in Higher Education: lessons learned and good practices., , , , и . EAI Endorsed Trans. Serious Games, 1 (3): e4 (2014)Towards real-time speech emotion recognition for affective e-learning., , и . Educ. Inf. Technol., 21 (5): 1367-1386 (2016)Retrospective cognitive feedback for progress monitoring in serious games., и . Br. J. Educ. Technol., 48 (6): 1368-1379 (2017)Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?, , , , и . J. Comput. Assist. Learn., 37 (3): 810-824 (2021)Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)active and Practice-Based Complex Skills Training in Higher Education (HE)., и . Int. J. Mob. Blended Learn., 15 (2): 1-14 (2023)Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID., , , , , , , , и . GALA, том 8605 из Lecture Notes in Computer Science, стр. 327-334. Springer, (2013)How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems., , , , , , и . Learning Network Services for Professional Development, Springer, (2009)Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?, , , , и . Comput. Hum. Behav., (2019)Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning., , и . Int. J. Serious Games, (2014)FILTWAM and Voice Emotion Recognition., , и . GALA, том 8605 из Lecture Notes in Computer Science, стр. 116-129. Springer, (2013)