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iSTART Therefore I Understand: But Metacognitive Supports Did not Enhance Comprehension Gains.

, , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 201-211. Springer, (2017)

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Pssst... textual features... there is more to automatic essay scoring than just you!, , , and . LAK, page 203-207. ACM, (2015)Expectations of Technology: A Factor to Consider in Game-Based Learning Environments., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 359-368. Springer, (2013)Game Features and Individual Differences: Interactive Effects on Motivation and Performance., , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 642-645. Springer, (2015)Timing Game-Based Practice in a Reading Comprehension Strategy Tutor., , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 59-68. Springer, (2016)Dynamic User Modeling within a Game-Based ITS.. EDM, page 639-641. International Educational Data Mining Society (IEDMS), (2015)If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments., , , and . Int. J. Gaming Comput. Mediat. Simulations, 7 (4): 40-65 (2015)Spendency: Students' Propensity to Use System Currency., , , and . Int. J. Artif. Intell. Educ., 25 (3): 407-427 (2015)Exploring Dynamical Assessments of Affect, Behavior, and Cognition and Math State Test Achievement., , , , and . EDM, page 85-92. International Educational Data Mining Society (IEDMS), (2015)Entropy: A Stealth Measure of Agency in Learning Environments., , , , and . EDM, page 241-244. International Educational Data Mining Society (IEDMS), (2014)Are you reading my mind?: modeling students' reading comprehension skills with natural language processing techniques., , and . LAK, page 246-254. ACM, (2015)