Author of the publication

Multistage Temporal Difference Learning for 2048-Like Games.

, , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (4): 369-380 (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

DARKKNIGHT wins Chinese Dark Chess Tournament., and . J. Int. Comput. Games Assoc., 38 (4): 249-251 (2015)EWIN wins EinStein Würfelt Nicht! tournament., and . J. Int. Comput. Games Assoc., 41 (1): 49-52 (2019)An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!, , , , , , and . TAAI (1), volume 2074 of Communications in Computer and Information Science, page 329-342. Springer, (2023)An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks., , , and . TAAI, page 184-189. IEEE Computer Society, (2017)Belief-state Monte-Carlo tree search for Phantom games., , , , and . CIG, page 267-274. IEEE, (2015)Solving 7, 7, 5-game and 8, 8, 5-game., , , and . J. Int. Comput. Games Assoc., 40 (3): 246-257 (2018)An analysis for strength improvement of an MCTS-based program playing Chinese dark chess., , , , and . Theor. Comput. Sci., (2016)Only-One-Victor Pattern Learning in Computer Go., , , , , and . IEEE Trans. Comput. Intell. AI Games, 9 (1): 88-102 (2017)Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG., , and . IEEE Trans. Games, 14 (3): 488-501 (2022)Procedural Content Generation of Super Mario Levels Considering Natural Connection., , and . JCSSE, page 291-296. IEEE, (2023)