DNABERT: pre-trained Bidirectional Encoder Representations from Transformers model for DNA-language in genome - GitHub - jerryji1993/DNABERT: DNABERT: pre-trained Bidirectional Encoder Representations from Transformers model for DNA-language in genome
New Rules for the New Economy
Table of Contents
This New Economy
Chapter 1: Embrace the Swarm
Chapter 2: Increasing Returns
Chapter 3: Plentitude, Not Scarcity
Chapter 4: Follow the Free
Chapter 5: Feed the Web First
Chapter 6: Let Go at the Top
Chapter 7: From Places to Spaces
Chapter 8: No Harmony, All flux
Chapter 9: Relationship Tech
Chapter 10: Opportunities Before Efficiencies
A Thousand Points of Wealth
New Rules for the New Economy
Annotated Bibliography
Acknowledgments
Notes
The internet is a copy machine. At its most foundational level, it copies every action, every character, every thought we make while we ride upon it. In order to send a message from one corner of the internet to another, the protocols of communication demand that the whole message be copied along the way several times. IT companies make a lot of money selling equipment that facilitates this ceaseless copying. Every bit of data ever produced on any computer is copied somewhere. The digital economy is thus run on a river of copies. Unlike the mass-produced reproductions of the machine age, these copies are not just cheap, they are free.
Our digital communication network has been engineered so that copies flow with as little friction as possible. Indeed, copies flow so freely we could think of the internet as a super-distribution system, where once a copy is introduced it will continue to flow through the network forever, much like electricity in a superconductive wire. We see evidence of this in real life. Once anything that can be copied is brought into contact with internet, it will be copied, and those copies never leave. Even a dog knows you can't erase something once its flowed on the internet.
A. Garc\'ıa Frey, G. Calvary, and S. Dupuy-Chessa. Proceedings of the 2Nd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, page 41--46. New York, NY, USA, ACM, (2010)