This paper draws on a 2-week design workshop conducted
at a rural primary school in northern India to provide
recommendations on carrying out participatory design with
school children in rural, underdeveloped regions. From our
experiences in prototyping low-tech and hi-tech English
language learning games with rural student participants, we
advocate that researchers build a more equal relationship
that is qualitatively different from one between teachers and
students, enlist local adults and children as facilitators, and
explore hi-tech prototyping to inspire the best designs.
%0 Journal Article
%1 kam2006pcp
%A Kam, Matthew
%A Ramachandran, Divya
%A Raghavan, Anand
%A Chiu, Jane
%A Sahni, Urvashi
%A Canny, John
%D 2006
%I ACM Press New York, NY, USA
%J Interaction Design And Children
%K English India centered design games hci intelligence ldg learner-centered learning learningdesigngrid participatory postdocapplication rural technology user
%P 25-32
%T Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field
%U http://ftp2.za.freebsd.org/pub/nap/chi/Interaction%20design%20and%20children%20conference%202006/IDC2006/IDC-ConferenceProceedings/p025-kam.pdf
%X This paper draws on a 2-week design workshop conducted
at a rural primary school in northern India to provide
recommendations on carrying out participatory design with
school children in rural, underdeveloped regions. From our
experiences in prototyping low-tech and hi-tech English
language learning games with rural student participants, we
advocate that researchers build a more equal relationship
that is qualitatively different from one between teachers and
students, enlist local adults and children as facilitators, and
explore hi-tech prototyping to inspire the best designs.
@article{kam2006pcp,
abstract = {This paper draws on a 2-week design workshop conducted
at a rural primary school in northern India to provide
recommendations on carrying out participatory design with
school children in rural, underdeveloped regions. From our
experiences in prototyping low-tech and hi-tech English
language learning games with rural student participants, we
advocate that researchers build a more equal relationship
that is qualitatively different from one between teachers and
students, enlist local adults and children as facilitators, and
explore hi-tech prototyping to inspire the best designs.},
added-at = {2007-11-09T19:10:21.000+0100},
author = {Kam, Matthew and Ramachandran, Divya and Raghavan, Anand and Chiu, Jane and Sahni, Urvashi and Canny, John},
biburl = {https://www.bibsonomy.org/bibtex/2b8d8a63f1b81a2531bbb9779bca850b6/yish},
interhash = {83cde58238109be5b5df15829ef19ae0},
intrahash = {b8d8a63f1b81a2531bbb9779bca850b6},
journal = {Interaction Design And Children},
keywords = {English India centered design games hci intelligence ldg learner-centered learning learningdesigngrid participatory postdocapplication rural technology user},
pages = {25-32},
publisher = {ACM Press New York, NY, USA},
timestamp = {2014-05-31T23:30:02.000+0200},
title = {Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field},
url = {http://ftp2.za.freebsd.org/pub/nap/chi/Interaction%20design%20and%20children%20conference%202006/IDC2006/IDC-ConferenceProceedings/p025-kam.pdf},
year = 2006
}