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Multiplayer role games applied to problem based learning., , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 69-76. ACM, (2008)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , и . FASE, том 2306 из Lecture Notes in Computer Science, стр. 308-322. Springer, (2002)Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students., , , и . IEEE Access, (2019)Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , и . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)A Content-Centric Development Process Model., , , и . Computer, 41 (3): 24-30 (2008)Improving evidence-based assessment of players using serious games., , , и . Telematics Informatics, (2021)Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning., , , , и . J. Learn. Anal., 9 (3): 32-49 (декабря 2022)Welcome message from the Editors-in-Chief., и . EAI Endorsed Trans. Serious Games, 1 (1): e1 (2013)Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain., , , и . Computers and Education. Towards an Interconnected Society, Kluwer, (2001)Making Understandable Game Learning Analytics for Teachers., , , , и . ICWL, том 11007 из Lecture Notes in Computer Science, стр. 112-121. Springer, (2018)