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Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systems., , , , , и . CoRR, (2021)DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams., , , , и . IEEE Robotics Autom. Lett., 5 (2): 1656-1663 (2020)LOCUS 2.0: Robust and Computationally Efficient Lidar Odometry for Real-Time 3D Mapping., , , , , , и . IEEE Robotics Autom. Lett., 7 (4): 9043-9050 (2022)Player characteristics and their relationship to goals and rewards in video games., , и . GEM, стр. 1-8. IEEE, (2014)DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams., , , , и . CoRR, (2019)Perceiving motion transitions in pedestrian crowds., , и . VRST, стр. 199-202. ACM, (2010)Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization., , и . Robotics: Science and Systems, (2022)SMACK: Subjective Measure of Applied Contextual Knowledge., , , , , и . GEM, стр. 1-10. IEEE, (2019)A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment., , и . SIGCSE, стр. 570-575. ACM, (2016)Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping., , , и . ICRA, стр. 1689-1696. IEEE, (2020)