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Другие публикации лиц с тем же именем

Information overload in the information age., , и . Innovative Adult Learning with Innovative Technologies, том A-61 из IFIP Transactions, стр. 17-30. Elsevier, (1995)The Design of a Flexible Hypermedia System., , , и . Building University Electronic Educational Environments, том 166 из IFIP Conference Proceedings, стр. 51-66. Kluwer, (1999)Multiplayer role games applied to problem based learning., , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 69-76. ACM, (2008)Designing Serious Games for Adult Students with Cognitive Disabilities., , , и . ICONIP (4), том 7666 из Lecture Notes in Computer Science, стр. 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , и . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students., , , и . IEEE Access, (2019)Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , и . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)Improving evidence-based assessment of players using serious games., , , и . Telematics Informatics, (2021)A Content-Centric Development Process Model., , , и . Computer, 41 (3): 24-30 (2008)Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning., , , , и . J. Learn. Anal., 9 (3): 32-49 (декабря 2022)