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Information overload in the information age.

, , and . Innovative Adult Learning with Innovative Technologies, volume A-61 of IFIP Transactions, page 17-30. Elsevier, (1995)

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The Design of a Flexible Hypermedia System., , , and . Building University Electronic Educational Environments, volume 166 of IFIP Conference Proceedings, page 51-66. Kluwer, (1999)Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>., , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Multiplayer role games applied to problem based learning., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 69-76. ACM, (2008)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , and . FASE, volume 2306 of Lecture Notes in Computer Science, page 308-322. Springer, (2002)Welcome message from the Editors-in-Chief., and . EAI Endorsed Trans. Serious Games, 1 (1): e1 (2013)Language-Driven Development of Videogames: The e-Game Experience., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 153-164. Springer, (2006)Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments., , , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 264-273. Springer, (1998)Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain., , , and . Computers and Education. Towards an Interconnected Society, Kluwer, (2001)