This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects.
* 2D Prototypes
* 3D Fungi Prototypes
* SDF / Ray Marching Prototypes
* Three.js Prototypes
* 3D Shader Prototypes
* UI Web Components
* Misc
Hi, I’m Greg, and for the last two years, I’ve been developing a 3d fractal exploration game, which started as just a “what if” experiment. I would describe myself as technical artist, meaning, I am…
Nop Jiarathanakul online portfolio. I love making things, especially beautiful 3D applications. I like WebGL, shaders, three.js, typography, and indie rock. My background is in computer graphics, games, and animation.
Free 3D Models, TF3DM is the go to place where you can share your free 3d assets and download instantly any you like. TF3DM hosts 15.000+ 3d models, in various formats for BLENDER, OBJ, 3DS, C4D, MAX, MAYA, which you can download absolutely for free.
Check out Arnold expert and 3D artist Lee Griggs' article + free downloadable content about a new technique he’s using to create visually interesting images with the Arnold 5 renderer in Maya
Cosm is an integrated collection of extensions to Max/MSP/Jitter to assist the construction of navigable, sonified, complex virtual worlds, and has been designed to facilitate use in CAVE-like environments.
Die integrierten Grafikkerne von Intels kommender Haswell-Prozessorgeneration sind kompatibel zu DirectX 11.1, bringen höhere 3D-Leistung und bieten mehr Video-Funktionen.
"Bits of Blender" is a series of causal tutorials/tips on Blender by me (John R. Nyquist) and my boy (Richard) See my blog at: http://artandlogic.blogspot.com
Open Design Alliance (ODA) — a member-driven, nonprofit organization of over 1,000 software developers in 40 countries — develops the Teigha® software development platform for CAD and other technical graphics applications.
ODA members obtain the Teigha software development platform for an annual membership fee. Combined with the ODA’s relationships with well-known third party component vendors, ODA members are able to quickly design, build, and deliver technical applications for their customers.
The Teigha software development platform is available on a large number of operating systems such as Microsoft® Windows®, Apple® Mac OS®, various Unix systems, and Linux. ODA members can use the C++, .NET, and ActiveX interfaces to develop their own applications. Teigha is able to exchange data through .dwg, .dgn, .stl and .pdf files.
Spectral rendering The core of Luxrender is fully spectral. Unlike traditional rendering software, which only operates on distinct colors (such as red, green and blue), Luxrender uses individual wavelengths. This allows LuxRender to correctly deal with wavelength dependent effects, such as dispersion, or accurately capture the color of incandescent lights. It also makes the rendered images look more natural.
These images are hemispherical panoramas, taken as addition to my Virtualvienna Project. You can find there some of the panoramas as full panorama in a bigger size than here.
I joined the EVASION team in september 2006 in order to work on real time rendering of natural landscapes as a whole. I'm interested in the animation and realistic rendering of terrain, atmosphere, ocean, vegetation, rivers, clouds, etc. I'm looking for real-time and scalable algorithms allowing users to navigate freely anywhere in very large landscapes (up to whole planets), from ground to space, without visible transitions.
OpenDX is a uniquely powerful, full-featured software package for the visualization of scientific, engineering and analytical data: Its open system design is built on a standard interface environments. And its sophisticated data model provides users with great flexibility in creating visualizations.
The NASA Vision Workbench (VW) is a general purpose image processing and computer vision library developed by the Autonomous Systems and Robotics (ASR) Area in the Intelligent Systems Division at the NASA Ames Research Center. VW has been publicly released under the terms of the NASA Open Source Software Agreement.
Delny is a Python package which can be used to make a Delaunay triangulation from a set of n-dimensional points. It is effectively a Python interface to libqhull, the C library of the Qhull program, but (currently) restricted to Delaunay triangulation. It was first developed to use in a mesh generator developed as dissertation at the University of Southampton with Hans Fangohr as supervisor. This very specific application area was the reason for the limited functionality of the libqhull wrapper, which in turn is likely the reason that there is useable code available.
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
TG-Gallium3D is a hardware- and API- neutral intermediate format that will allow Tungsten Graphics to efficiently build graphics drivers to support a variety of hardware platforms for modern 3D APIs on various OS environments.
Indigo is a free, actively developed, physically-based unbiased render engine.
Employing advanced features such as Metropolis Light Transport, Spectral light calculus, a virtual camera model, physical sky and more, Indigo can achieve much more realistic results than traditional GI raytracers.
Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lightning setups to achieve realistic results.
Indigo is free for non- and commercial use, but as of writing is not open-source.
Espresso3D is a high performance real-time 3D engine for the Java(tm) programming language. E3D is not just a scene graph. It aims to be a complete solution for your application with OpenGL rendering, OpenAL audio, collision detection, input, and rendering support.
Espresso3D began as a free for non-commercial use library in October 2004. As of April 8, 2008 Espresso3D is available under the open source LGPL license.
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
OGLE (i.e. OpenGLExtractor) is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data.