for those interested in infoaesthetics, this set of 57 images about aspects of knowledge is a stimulating philosophical exercise and a way to ask students how they might have made an image of similar interacting concepts
"exploration of digital character art — any art involving electrons and making use of letters, alphanumerics, or other characters in an interesting way"
"writings cutting across and between politics, media, literature, history, law, science, medicine, philosophy, economics, music, film and more." Attractive and informative graphic design for ejournal homepage.
newmedia maker and writer has several interesting blog sites; goal is to develop "readership by utilizing writing to probe cyberspace for post-literate identities."
...to strive for a structureless group is as useful, and as deceptive, as to aim at an "objective" news story, "value-free" social science, or a "free" economy. A "laissez faire" group is about as realistic as a "laissez faire" society; the idea becomes a
Design anthropology is an interdisciplinary field that seeks to understand the role of design artifacts and processes in defining what it means to be human (e.g., human nature). It is more than lists of user requirements in a design brief, which makes it different from contextual inquiry, some forms of design research, and qualitative focus groups. Design anthropology offers challenges to existing ideas about human experiences and values.
a science game: "a virtual Darwinian aquarium .. you initiate a primordial soup, and .. check up on what Virtual Mother Nature is up to - about every 15 min. (or every few days)"
U. M.a. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6770 LNCS (PART 2):
225-233(2011)cited By (since 1996) 0; Conference of 1st International Conference on Design, User Experience and Usability: Theory, Methods, Tools and Practice, DUXU 2011, Held as Part of 14th International Conference on Human-Computer Interaction, HCI International 2011; Conference Date: 9 July 2011 through 14 July 2011; Conference Code: 85648.
A. Garc\'ıa Frey, E. Céret, S. Dupuy-Chessa, and G. Calvary. Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, page 265--270. New York, NY, USA, ACM, (2011)
A. Garc\'ıa Frey. Proceedings of the 2Nd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, page 341--344. New York, NY, USA, ACM, (2010)
M. Mavrikis, and S. Gutierrez-Santos. Computers & Education, 54 (3):
641 - 651(2010)Learning in Digital Worlds: Selected Contributions from the CAL 09 Conference.
A. Garc\'ıa Frey, G. Calvary, and S. Dupuy-Chessa. Proceedings of the 2Nd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, page 41--46. New York, NY, USA, ACM, (2010)
W. van Diggelen, and M. Overdijk. Computers in Human Behavior, 25 (5):
1056 - 1066(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.