Get inspiration for your own teaching by getting to know tried and tested teaching-learning scenarios from other teachers!
Find patterns that are specific to your teaching context by searching or using the filters.
Benefit from proven practical knowledge: Each pattern is systematically structured and has gone through a review process.
This section of the report describes the trends expected to have a significant impact on the ways in which colleges and universities approach their core mission of teaching, learning, and creative inquiry.
Short-Term—Driving technology adoption in higher education for the next one to two years
Redesigning Learning Spaces
Blended Learning Designs
he Design Initiatives team collaborates with partner school districts and community organizations, as well as with Mary Lou Fulton Teachers College students, faculty and staff, to develop innovative solutions to the “wicked” problems in education. To
achieve this, we use an intentional, collaborative, open-ended design process that values local context, diverse perspectives, intrapreneurial thinking and iterative testing of solutions.
“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.” — Herbert Simon
Design for Change equips children with the tools to be aware of the
world around them, believe that they play a role in shaping that world,
and take action toward a more desirable, sustainable future.
ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
When planning a programme it is important to consider how staff and students experience the delivery of that programme and its assessment. Core to this process are the dates when assessments are set and subsequently handed in – students do not want to have a bunching of coursework and staff need to manage their workload! The Programme Mapper does both. It will graphically display all the hand-in dates for each course within a programme and display, in real time, the effect of any changes you make.
Sense is a drag-and-drop programming environment that will allow you to develop rich multimedia programs within minutes. It has been designed to work with the SenseBoard, a powerful, flexible and yet amazingly simple-to-use hardware kit that can sit at the heart of a thousand different projects, giving you a few of the features of a research laboratory in something that fits in the palm of your hand. The possibilities are almost endless!
iTEC (Innovative Technologies for an Engaging Classroom) is a four year, large-scale project that takes an informed look at the potential classroom of the future.
Starting in September 2010, iTEC will bring together policy makers, researchers, technology suppliers, other technology-enhanced learning experts and innovative teachers in order to design and build scalable learning and teaching scenarios for the future classroom with recognition of the realities of pace of the educational reform process. Rigorous testing of these future classroom scenarios in large-scale pilots will then be carried out in order to significantly increase the possibility that innovation can be mainstreamed and taken to scale when the project ends.
With 27 project partners, including 14 Ministries of Education (MoE), and funding from the European Commission of 9.45 million Euros, iTEC will provide a model describing how the deployment of technology in support of innovative teaching and learning activities can move beyond small scale pilots and become embedded in all Europe's schools. The strategic nature of the project is underlined by the fact that the iTEC piloting in >1,000 classrooms in 12 countries is by some margin the largest pan-European validation of ICT in schools yet undertaken.
large site, attractive new design as of 11/06. essays, links, delving into popular culture and playing with it, theoretical explorations and savvy; highly recommended
Designer Emily Pilloton moved to rural Bertie County, in North Carolina, to engage in a bold experiment of design-led community transformation. She's teaching a design-build class called Studio H that engages high schoolers' minds and bodies while bringing smart design and new opportunities to the poorest county in the state.
Project H uses the power of the design process to catalyze communities and public education from within.
We are a team of designers and builders engaging in our own backyards to improve the quality of life for all. Our six-tenet design process (There is no design without (critical) action; We design WITH, not FOR; We document, share and measure; We start locally and scale globally; We design systems, not stuff; We build) results in simple and effective design solutions that empower communities and build collective creative capital.
Our specific focus is the re-thinking of environments, products, experiences, and curricula for K-12 education institutions in the US, including design/build Studio H high school program in the Bertie County School District, North Carolina.
WE BELIEVE DESIGN CAN CHANGE THE WORLD.
Free clipart for students & teachers! Every item comes with a choice of image size and format as well as complete source information for proper citations in school projects. No advertisement-filled pages with pop-up windows or inappropriate links here. A friendly license allows teachers and students to use up to 50 educational clipart items in a single, non-commercial project without further permission.
M. Chetitah, S. von Mammen, и F. Liarokapis. HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, том 5 из HUMAN-COMPUTER INTERACTION: FOUNDATIONS, METHODS, TECHNOLOGIES AND APPLICATIONS, глава 7, CRC Press, Taylor & Francis Group, (2024)