# Physics, Part 1: The Next Frontier - Oct/Nov 96
This is the introduction to the physics series. It covers the linear parts of 2D rigid body mechanics, and a little bit of numerical integration.
# Physics, Part 2: Angular Effects - Dec/Jan 96
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations – publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
M. Ageev, Q. Guo, D. Lagun, and E. Agichtein. Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval, page 345--354. New York, NY, USA, ACM, (2011)