Content can be repurposed, adapted and stretched across
platforms. A story can start in one medium and finish in
another. How are audiences moved between platforms, and
how can one make this traversal a part of the entertainment
experience itself? This paper provides an introduction to
multi-platform and multi-format entertainment and then
outlines the factors that influence cross-media interaction
design. What is to be considered when designing for
movement between platforms? How are audiences moved
between platforms? What influences the choice of traversal?
Critical factors will be listed, as a first step towards
developing patterns in cross-media interaction design. This
first step is a primer for part two, which will be delivered at a conference.
what would be the effects both on readers and on writers if discursive argument migrated to a hypertext environment? Doug Brent, Faculty of General Studies, University of Calgary. 1997.
"The jawbone of an ass is just as dangerous a weapon today as in Sampson's time." --- Richard Nixon Ad Hominem, Ambiguous Assertion, Appeal to Authority, Appeal to Complexity, Reifying, Slippery Slope Fallacy, Weasel Wording...Lots More!
“We’re trying to create the world’s database, with all of the world’s information,” says Hillis. How will this agenda alleviate growing risks of fashioning a global information monopoly?
P. Hasle. Proceedings of the 14th International Conference on Conceptual Structures (ICCS 2006), volume 4068 of Lecture Notes in Computer Science, page 2-21. Springer, (2006)
R. Iltis, and S. Browne. Speech Communication: Essays to Commemorate the 75th Anniversary of the Speech Communication Association, Southern Illinois University Press, Carbondale, (1990)
S. Foss. Speech Communication: Essays to Commemorate the 75th Anniversary of the Speech Communication Association, Southern Illinois University Press, Carbondale, (1990)