an important essay building on the work of Donna Haraway, emphasizing the kinds of empoverishment that come with globalization, and the possibilities for new forms of collective identity in cyberspace, while eschewing utopianism.
"Zehn Thesen ergeben, die sich teilweise bereits mit Studien belegen lassen, teilweise aber nur auf jüngsten Entwicklungen basieren. Sie alle unterstützen die Hauptthese: "the network is the medium""
Derrida plays himself in 1983 film about concepts of memory; he says he is here a ghost in the art of ghosts, cinema. Many clips from this film found here
In denotational semantics and functional programming, the terms monad morphism, monad layering, monad constructor, and monad transformer have by now accumulated 20 years of twisted history. The exchange between Eric Kidd and sigfpe about the probability monad prompted me to investigate this history
Let's explore how the lower cognitive cost of tagging makes it popular...From my first encounter with tagging (on systems such as del.icio.us & flickr), I could feel how easy it was to tag. But it took me a while to understand the cognitive processes at w
Let's explore how the lower cognitive cost of tagging makes it popular...From my first encounter with tagging (on systems such as del.icio.us & flickr), I could feel how easy it was to tag. But it took me a while to understand the cognitive processes at w
yuri gurevich Can any algorithm, never mind how abstract, be modeled by a generalized machine very closely and faithfully? ... If we stick to one abstract level (abstracting from low-level details and being oblivious to a possible higher-level picture) and if the states of the algorithm reflect all the pertinent information, then a particular small instruction set suffices in all cases. adapted from Yuri Gurevich, "Sequential Abstract State Machines Capture Sequential Algorithms"
Design anthropology is an interdisciplinary field that seeks to understand the role of design artifacts and processes in defining what it means to be human (e.g., human nature). It is more than lists of user requirements in a design brief, which makes it different from contextual inquiry, some forms of design research, and qualitative focus groups. Design anthropology offers challenges to existing ideas about human experiences and values.
There are generally two types of science: first, there’s the type that makes computers work, allows us to ride around in metal boxes propelled by continuous explosion, and makes it so that milk doesn’t taste all gross. Then there’s the fringe science, the stuff that shoots up your nose like mathematical horseradish and dances a jig on your brain
H. Mellar, M. Oliver, and C. Hadjithoma-Garstka. Transforming Higher Education through Technology-Enhanced Learning, Higher Education Academy, York, UK, (2009)