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Developing creativity, motivation, and self-actualization with learning systems.. Int. J. Hum. Comput. Stud., 63 (4-5): 436-451 (2005)An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts., , , and . User Model. User-Adapt. Interact., 21 (1-2): 99-135 (2011)Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect., , , , , and . Int. J. Artif. Intell. Educ., 28 (3): 470 (2018)Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences., , , , , , , , and . IEEE Trans. Learn. Technol., 11 (1): 96-106 (2018)Addressing Affective States with Empathy and Growth Mindset., , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)The Opportunities and Limitations of Scaling Up Sensor-Free Affect Detection., , , , , and . EDM, page 145-152. International Educational Data Mining Society (IEDMS), (2014)The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities., , , , , , and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 327-337. Springer, (2010)Scalable Crowd Ideation Support through Data Visualization, Mining, and Structured Workflows., , and . CSCW Companion, page 183-186. ACM, (2017)A System Architecture for Affective Meta Intelligent Tutoring Systems., , , , , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 529-534. Springer, (2014)Predictors and Outcomes of Gaming in an Intelligent Tutoring System., , , , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 366-372. Springer, (2018)