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Snaplet: using body shape to inform function in mobile flexible display devices.

, , , , and . CHI Extended Abstracts, page 329-334. ACM, (2011)

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Integrating video games and robotic play in physical environments., , , , and . Sandbox@SIGGRAPH, page 107-114. ACM, (2008)Pendaphonics., , , , and . NIME, page 339. nime.org, (2009)Human-robot interactions to promote play and learning., , , , , and . IDC, page 280-281. ACM, (2009)PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays., , , and . CHI, page 1303-1312. ACM, (2011)Pendaphonics: an engaging tangible pendulum-based sonic interaction experience., , , , , and . IDC, page 286-288. ACM, (2009)Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences., , , , , , , , and . IEEE Trans. Learn. Technol., 11 (1): 96-106 (2018)Snaplet: using body shape to inform function in mobile flexible display devices., , , , and . CHI Extended Abstracts, page 329-334. ACM, (2011)Composing Ecosystemically in Responsive Environments with Gestural Media, Objects and Textures., , , , , , , , , and 4 other author(s). TEI, page 707-709. ACM, (2019)The Smell Engine: A system for artificial odor synthesis in virtual environments., , , , , , , and . VR, page 241-249. IEEE, (2022)SWISH: Shifting Weight-based Interfaces for Simulated Hydrodynamics in Mixed-Reality Fluid Vessels., , , and . TEI, page 213-221. ACM, (2019)