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Designing for learning mathematics through programming: A case study of pupils engaging with place value., , , , и . Int. J. Child Comput. Interact., (2018)ABC++: Concurrency by Inheritance in C++., , , , , и . IBM Syst. J., 34 (1): 120-137 (1995)Exploratory Learning., и . INFOS, том P-112 из LNI, стр. 33-44. GI, (2007)Young students and future teachers as passengers on the Logo engine., и . Secondary School Mathematics in the World of Communication Technology, том 119 из IFIP Conference Proceedings, стр. 41-52. Chapman & Hall, (1997)Environment for Environments: A New Metaphor for Logo., , и . Exploring a New Partnership: Children, Teachers and Technology, том A-58 из IFIP Transactions, стр. 153-166. Elsevier, (1994)Developing Digital, Computational and Social Competencies through Investigative On-Line Activities., и . Informatics Educ., 8 (2): 191-216 (2009)Informatics as a Contribution to the Modern Constructivist Education., и . ISSEP, том 5090 из Lecture Notes in Computer Science, стр. 229-240. Springer, (2008)Reliable communications in FTL.. CASCON, стр. 36. IBM, (1995)Thomash the Clown's Circus: Order in Action in Picture Languages., и . Informatics and Changes in Learning, том A-34 из IFIP Transactions, стр. 79-86. North-Holland, (1993)Discovering Informatics Fundamentals Through Interactive Interfaces for Learning.. ISSEP, том 4226 из Lecture Notes in Computer Science, стр. 13-24. Springer, (2006)