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Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.

, , , , and . IJCAI, page 2590-2596. IJCAI/AAAI Press, (2016)

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Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data., , , , , , , , and . EDM, page 454-459. International Educational Data Mining Society (IEDMS), (2016)Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks., , , , , and . CoG, page 1-8. IEEE, (2019)Inducing Stealth Assessors from Game Interaction Data., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 212-223. Springer, (2017)Engaging Students from Rural Communities in AI Education with Game-Based Learning., , , , , , , and . SIGCSE (2), page 1660-1661. ACM, (2024)Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling., , , and . ACII, page 1-8. IEEE, (2021)A Generalized Multidimensional Evaluation Framework for Player Goal Recognition., , , , , , and . AIIDE, page 197-203. AAAI Press, (2016)Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics., , , , , , and . ICMI, page 107-116. ACM, (2020)Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning., , , and . UMAP, volume 9146 of Lecture Notes in Computer Science, page 216-227. Springer, (2015)Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework., , , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 293-305. Springer, (2021)Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics., , , , , , , , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 51-59. CEUR-WS.org, (2019)