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Representing the effects of subgrid variability of soil moisture on runoff generation in a land surface model, and . J. Geophys. Res., 113 (D10): D10111+ (May 27, 2008)Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals., , , , , , , and . IEEE Trans. Learn. Technol., 10 (1): 93-103 (2017)Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces., and . Comput. Hum. Behav., (2015)Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces., , and . Int. J. Gaming Comput. Mediat. Simulations, 10 (2): 21-46 (2018)Designing Digital Objects to Scaffold Learning., , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Improving the design and impact of interactive, dynamic visualizations for science learning., , , , , , , , , and 4 other author(s). ICLS (3), page 221-228. International Society of the Learning Sciences, (2008)Combining Video Games and Constructionist Design to Support Deep Learning in Play., , , , , , , , , and 2 other author(s). ICLS, International Society of the Learning Sciences, (2014)Instructional Approaches to Promote Conceptual Change., , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Bilingual language supports in online science inquiry environments., , , , and . Comput. Educ., 58 (4): 1207-1224 (2012)Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework., , , , and . Educ. Inf. Technol., 18 (2): 351-380 (2013)