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Creating "maybe make some change".. Creativity & Cognition, стр. 427-428. ACM, (2011)Ice-Bound: Combining richly-realized story with expressive gameplay., , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Author assistance visualizations for Ice-Bound, a combinatorial narrative., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.. PCG@FDG, стр. 14:1-14:4. ACM, (2012)Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames.. University of California, Santa Cruz, USA, (2017)Social Story Worlds With Comme il Faut., , , , , и . IEEE Trans. Comput. Intell. AI Games, 6 (2): 97-112 (2014)Playable Experiences at AIIDE 2018., , , , , , , , , и 5 other автор(ы). AIIDE, стр. 275-281. AAAI Press, (2018)SpyFeet: an exercise RPG., , , , , , , , , и . FDG, стр. 310-312. ACM, (2011)The Scored Rule Engine: Next-Generation Social Physics., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Prom week., , , , , и . FDG, стр. 235-237. ACM, (2012)