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GRACE: An Autonomous Robot for the AAAI Robot Challenge., , , , , , , , , and 11 other author(s). AAAI Mobile Robot Competition, volume WS-02-18 of AAAI Technical Report, page 1-14. AAAI Press, (2002)Social Modeling via Logic Programming in City of Gangsters., , , and . AIIDE, page 220-226. AAAI Press, (2021)Applying Inexpensive AI Techniques to Computer Games., and . IEEE Intelligent Systems, 17 (4): 48-53 (2002)AI Design Lessons for Social Modeling at Scale., , , and . AIIDE, page 213-219. AAAI Press, (2021)GRACE: An Autonomous Robot for the AAAI Robot Challenge., , , , , , , , , and 11 other author(s). AI Mag., 24 (2): 51-72 (2003)Much ado about patterns.. XRDS, 5 (1): 16-23 (1998)GRACE and GEORGE: Autonomous Robots for the AAAI Robot Challenge., , , , , , , , , and 12 other author(s). AAAI Mobile Robot Competition, volume WS-03-01 of AAAI Technical Report, page 52-. AAAI Press, (2003)MDA: A Formal Approach to Game Design and Game Research, , and . Challenges in Game Artificial Intelligence --- Papers from the 2004 AAAI Workshop, WS-04-04, page 1--5. Menlo Park, CA, American Association for Artificial Intelligence, (2004)Hierarchical Parallel Markov Models of Interaction., and . AIIDE, page 141-146. AAAI Press, (2005)