The workshop focuses on current research trends in technology enhanced learning solutions that aim at addressing the multiplicity and complexity of needs of Communities of Practice all along their lifecycle.
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
This list provides an overview on journals for the field of Advanced Learning Technologies that are indexed in the Social Science Citation Index (SSCI) or the Science Citation Index (SCI). The impact factors specified in the list are taken from the Journal Citation Report 2005 and 2007.
R. Raitman, N. Augar, and W. Zhou. Proceedings of the Third International Conference on Information Technology and Applications (ICITA’05), 2, page 142--146. (July 2005)